Sectors:
Locations:
Min Investment:
Max Investment:
Target Investment:
Total Funding: $16M
Total Funding: $4M
Total Funding:
Total Funding: $76M
Total Funding: $9M
Total Funding: $6M
Total Funding: $13M
Total Funding: $6M
Total Funding: $1.5B
Total Funding: $76M
2021
2021
* We're hiring for the core & early-team -- fully remote * We're a veteran team crafting a new type of permanent game owned entirely by players. We're currently hiring for the core team -- come invent the future of games with us!
2020
The Edmund Hillary Fellowship (EHF) is a community of 500+ innovators, entrepreneurs and investors committed to New Zealand as a basecamp for global impact.
2015
2015
We invest in early-stage Virtual Reality and Augmented Reality companies.
2017 - 2019
2017 - 2019
At Rare Bits (rarebits.io), we believe digital goods (NFTs) that live on the blockchain are fundamentally better for consumers. We’re building products that introduce NFTs to mainstream audiences.
2015 - 2019
2015 - 2019
Acquired by Republic in 2020 Crowdfunding and equity funding for indie games - www.fig.co
2012 - 2015
2012 - 2015
Automated marketing for mobile apps
2009 - 2011
2010 - 2011
Responsible for product design & architecture, establishing the engineering culture at Zynga, scaling dev teams, common Zynga tech platform, and growing games to tens of millions of daily users. - Designed and headed up development efforts on FarmVille, Treasure Isle, and other Zynga properties. - Spearheaded design/development on CityVille and architected new graphics engine currently in-use in that game. - Was main architect for the "ZEngine" software stack in use at Zynga. ZEngine was initially developed off of MyMiniLife tech and now powers games such as FarmVille, CityVille, Treasure Isle, and FrontierVille. - Created "ExampleVille" social game framework. ExampleVille is the starting point for all new web games at Zynga and has been a major competitive advantage by letting Zynga develop high production value social games quickly. - Started & headed up the Shared Tech Group within Zynga to build and maintain a common platform for Zynga's games. Our two main technologies: ZEngine and ExampleVille are the basis for all Zynga games post-FarmVille. - Managed Zynga Germany acquisition/formation, integration, and scaling. Zynga Germany is based off the acquisition of HTML5 engine developer Dextrose AB. - Developed and maintained relationships with strategic external technical partners. - Performed M&A diligence for dozens of potential Zynga acquisitions. - On-boarded the technical staff of several new Zynga studios, designed and held bootcamps & hack-a-thons for new Zynga hires, and generally spent a lot of time interviewing and training new talent.
2009 - 2010
Over 180 million people have played FarmVille. Part of the core team that created FarmVille within 5 weeks and grew it to be the top application on Facebook with over 32m+ people playing daily and 60m+ playing monthly. Headed up a team of 15+ developers and implemented scalable development processes that would eventually be adopted by multiple Zynga studios.
2011 - 2011
2011 - 2011
Building mobile games for the Japanese market
2007 - 2009
2007 - 2009
Acquired by Zynga in 2009 Virtual worlds embedded in social networks. Architected and developed the MyMiniLife engine which became the core game engine for FarmVille, CityVille, and other Zynga games.
2006 - 2007
2006 - 2007
- Tools development for Unreal Engine 3 - Developed and shipped Gears of War and Unreal Tournament 3; Gears of War was critically acclaimed and the best selling Xbox 360 game of 2006 with over 4M copies sold