BR

Bill Reichert

Partner at Pegasus Tech Ventures

Los Altos, California

Invests in

Stages:

  • Min Investment:

    $100,000.00
  • Max Investment:

    $5,000,000.00
  • Target Investment:

    $1,500,000.00

Skills

Start-ups
Entrepreneurship
Venture Capital
Business Strategy
Strategy
Marketing Strategy
Business Development
Corporate Development
Mergers & Acquisitions
E-commerce
Private Equity
Product Management
Business Planning
Strategic Planning
Investments
Due Diligence
Online Marketing
Go-to-market Strategy
International Business
Product Development

Work Experience

  • Partner

    2016

    Pegasus Tech Ventures is a global venture capital firm with headquarters in Silicon Valley. Pegasus has invested more than 140 startups worldwide, mainly in AI, Robotics, Big Data, Healthtech, and deep technologies. Pegasus is actively involved in supporting portfolio companies by connecting them with its network of global strategic partners. Pegasus also supports the global innovation ecosystem by running the Startup World Cup, one of the biggest international startup competitions in the world.

  • Co-Founder and Managing Director

    1998 - 2021

    Garage Technology Ventures is a seed and early stage venture capital firm based in Silicon Valley. Garage started as an accelerator and seed fund, launching in 1998. Garage was the first investor in Pandora, and has funded many successful startups since.

  • Lecturer

    2019 - 2020

    Teaching "Venture Finance for Entrepreneurs and Investors" in the Engineering School's Sutardja Center for Entrepreneurship and Technology.

Academic Systems

1992 - 1998

  • Co-Founder

    1992 - 1998

    Academic Systems became the leading provider of accredited mathematics curriculum in higher education in the United States. Academic Systems pioneered the Mediated Learning instructional model, enabling students to achieve mastery at their optimum pace, and enabling faculty to provide the most effective instructional impact. The company merged with Lightspan and went public, and was later acquired by Plato Learning.

  • Vice President, Marketing and Sales

    1985 - 1992

    The Learning Company became the leading developer of children's educational software in the U.S. The big idea behind The Learning Company was to engage children in games that tapped their higher order thinking skills while learning basic subjects.