JG

Jim Greer

Engineering leader at Roblox & Co-Founder of Kongregate

San Francisco, California

Education

Work Experience

2022

  • Senior Director of Engineering, Creator Services and Success

    2024

  • Senior Director of Engineering, Creator Success

    2022

    I lead engineering for Creator Success at Roblox. We take creators from the moment they decide to make something on Roblox until they have a thriving business doing what they love. This encompasses work in GenAI/LLMs, analytics, search, full-stack development

2021 - 2022

  • Director Of Engineering

    2021 - 2022

2019 - 2021

  • Chief Executive Officer

    2019 - 2021

    Bash was a video conferencing app for social occasions of any size. Bash was acquired by Roblox.

2014 - 2019

  • Founder

    2014 - 2019

    CounterPAC is promoting reform of our elections by creating strong incentives for candidates to pass better legislation.

2013 - 2019

  • Board Member

    2013 - 2019

    Represent.Us brings together conservatives, progressives, and everyone in between to pass powerful anti-corruption laws that stop political bribery, end secret money, and fix our broken elections.

2006 - 2014

  • Co-Founder & CEO

    2006 - 2014

    My sister Emily and I started Kongregate as an open platform for indie games with a strong focus on community engagement and fairness to creators. Today Kongregate is a leading mobile & PC game publisher and web gaming portal, with over 100,000 web games and 30+ mobile titles with over 100M downloads. Kongregate was acquired by GameStop.

  • Technical Director

    2003 - 2006

    I led a team of game and backend developers for Pogo, at that time the leading casual games destination.

  • Software Engineer

    2001 - 2003

    I developed browser-based multiplayer in casual games for Pogo, at that time the leading casual games site.

2001 - 2002

  • Interactive Artist

    2001 - 2002

    Assisted my former business partner and Spain’'s leading theater company on several interactive art installations and performances. Collaborated on concepts, design, programming, installation and other production.

1999 - 2001

  • Software Engineer

    1999 - 2001

    Integrated a classic arcade emulator into the Shockwave browser plugin. This was used in ten 80s arcade classics (Defender, Robotron, Joust, Spy Hunter, Rampage, etc) published on the shockwave.com’ site. Also built a browser-based sound processing plugin for shockwave, which enabled visualization, reverb, and graphic equalization in a browser.

  • Co-founder / Product Director

    1995 - 1998

    Co-designer and programmer for a highly acclaimed CD-ROM based online strategy game, NetStorm: Islands at War, published by Activision. NetStorm received an 89% rating in PC Gamer, and was described as the "#1 Game of All-time that Nobody Bought", by C-Net.