Jim Greer
Engineering leader at Roblox & Co-Founder of Kongregate
San Francisco, California
Invests in
Sectors:
Locations:
Min Investment:
$10,000.00Max Investment:
$150,000.00Target Investment:
$50,000.00
Skills
Education
Lists including Jim
Investments
Work Experience
2022
Senior Director of Engineering, Creator Services and Success
2024
Senior Director of Engineering, Creator Success
2022
I lead engineering for Creator Success at Roblox. We take creators from the moment they decide to make something on Roblox until they have a thriving business doing what they love. This encompasses work in GenAI/LLMs, analytics, search, full-stack development
2021 - 2022
Director Of Engineering
2021 - 2022
2019 - 2021
Chief Executive Officer
2019 - 2021
Bash was a video conferencing app for social occasions of any size. Bash was acquired by Roblox.
2014 - 2019
Founder
2014 - 2019
CounterPAC is promoting reform of our elections by creating strong incentives for candidates to pass better legislation.
2013 - 2019
Board Member
2013 - 2019
Represent.Us brings together conservatives, progressives, and everyone in between to pass powerful anti-corruption laws that stop political bribery, end secret money, and fix our broken elections.
2006 - 2014
Co-Founder & CEO
2006 - 2014
My sister Emily and I started Kongregate as an open platform for indie games with a strong focus on community engagement and fairness to creators. Today Kongregate is a leading mobile & PC game publisher and web gaming portal, with over 100,000 web games and 30+ mobile titles with over 100M downloads. Kongregate was acquired by GameStop.
2001 - 2006
Technical Director
2003 - 2006
I led a team of game and backend developers for Pogo, at that time the leading casual games destination.
Software Engineer
2001 - 2003
I developed browser-based multiplayer in casual games for Pogo, at that time the leading casual games site.
2001 - 2002
Interactive Artist
2001 - 2002
Assisted my former business partner and Spain's leading theater company on several interactive art installations and performances. Collaborated on concepts, design, programming, installation and other production.
1999 - 2001
Software Engineer
1999 - 2001
Integrated a classic arcade emulator into the Shockwave browser plugin. This was used in ten 80s arcade classics (Defender, Robotron, Joust, Spy Hunter, Rampage, etc) published on the shockwave.com site. Also built a browser-based sound processing plugin for shockwave, which enabled visualization, reverb, and graphic equalization in a browser.
1995 - 1998
Co-founder / Product Director
1995 - 1998
Co-designer and programmer for a highly acclaimed CD-ROM based online strategy game, NetStorm: Islands at War, published by Activision. NetStorm received an 89% rating in PC Gamer, and was described as the "#1 Game of All-time that Nobody Bought", by C-Net.