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John Spinale

Managing Partner at JAZZ Venture Partners

United States

Invests in

  • Min Investment:

    $100,000.00
  • Max Investment:

    $5,000,000.00
  • Target Investment:

    $1,500,000.00

Skills

Mobile Devices
Product Management
Start-ups
Mobile Applications
Video Games
Product Development
Gaming
Social Games
Cloud Computing
Strategy
Product Marketing
Wireless
Project Planning
Entrepreneurship
Game Development
Mobile Games
Scalability
Strategic Partnerships
Management
Business Development

Education

Work Experience

  • Co-founder, Managing Partner

    2015

    JAZZ Venture Partners invests in companies that extend the boundaries of human performance — improving how we live, learn, work, play, and experience the world. JAZZ portfolio companies are unlocking human potential in broad markets including health, mind-body wellness, accelerated learning, training, sports, entertainment, and the enterprise.

Self Employed

2006 - 2015

  • Investor and Advisor

    2006 - 2015

    Worked with entrepreneurs in the formation, scaling, financing, operation, governance and mentoring of a broad array of early stage consumer technology startups.

2011 - 2014

  • SVP and GM Social and Mobile Games, Disney

    2011 - 2014

    Managed the day to day operations (P&L) of the business of free-to-play games for social, web and mobile platforms. Led the turnaround post-acquisition by Disney.

  • SVP Games and Media

    2008 - 2011

    OnLive created the first interactive streaming media and interactive content delivery platform, allowing users to experience high-end games and linear media via nearly any device connected to the internet.

  • Co Founder, President

    2006 - 2008

    Co-founder of this innovative online travel company delivering personalized travel recommendations and custom itineraries to savvy travelers. NileGuide was sold to Travora Media in 2012.

Eidos (EIDSY, acquired by Square Enix: SQNFX)

2002 - 2006

  • SVP Product Development

    2002 - 2006

    Executive during a turnaround and sale for this top-tier publisher of entertainment software. Ran a business > $100M annually, creating and distributing AAA content including the Tomb Raider series.

2001 - 2002

  • Chief Strategy Officer (CSO), SVP Product

    2001 - 2002

    MobileSys/MBlox (acquired by CLX Communications) was the world's largest mobile transaction network, processing billions of transactions around the globe.

Bitmo (acquired by MobileSys)

1998 - 2001

  • Founder, CEO

    1998 - 2001

    Bitmo created a SaaS platform for enterprises to build and distribute mobile apps and secure messaging. [Acquired by MobileSys in February 2001]

1993 - 1998

  • Creative Director, Executive Producer

    1993 - 1998

    Early employee, serving in key product roles at Activision during the turnaround of the world's largest independent game publisher [from private through public listing: ATVI].

Technical Analysis Corp.

1991 - 1992

  • Management Consultant

    1991 - 1992

    Played a variety of roles at this boutique technical consulting firm - from software developer to expert witness in complex engineering projects.