JE

Jyri Engestrom

Lifeline Ventures & Yes VC

Helsinki, Uusimaa

Invests in

  • Min Investment:

    $30,000.00
  • Max Investment:

    $1,500,000.00
  • Target Investment:

    $250,000.00

Skills

Mobile
Mobile Applications
Entrepreneur
Blogging
User Experience
Mobile Devices
Entrepreneurship
Start-ups
Product Management
E-commerce
Information Architecture
Interaction Design
Digital Marketing
Digital Media
New Media
Digital Strategy
Social Media
Social Networking
Online Advertising
Mobile Marketing

Education

Work Experience

  • General Partner

    2024

    Early-stage venture investing in Finland

2018

  • Advisor

    2018

    All the things we love–humanity, community, possibility, opportunity–are once again ascendant. Let’s make the future, let’s do great things. Yes? Yes!

2014 - 2017

  • Seed Investor

    2014 - 2017

    I sourced, led or otherwise contributed to several investments—Iceye 🦄, Metacore (acq. Supercell), Tinkercad (acq. Autodesk), Gyroscope, Callstats, Yousician.

2012 - 2013

  • Director of Product Management

    2012 - 2013

    After Groupon's acquisition of Ditto, I became responsible for Groupon's payment and point-of-sale products, used daily by millions.

2010 - 2012

  • Founder & CEO

    2010 - 2012

    Backed by True Ventures & Betaworks, Ditto was a local recommendations app acquired by Groupon.

2007 - 2009

  • Product Manager

    2007 - 2009

    I joined Google through the acquisition of Jaiku. Our team developed many apps with top Google engineers, including the Gmail and Calendar native/mobile web apps

2006 - 2007

  • Co-Founder

    2006 - 2007

    Jaiku grew into the leading early mobile social app on Nokia’s platform. Jaiku was acquired by Google and the code base merged into Google App Engine.

2005 - 2006

  • Senior Product Manager, Internet Handhelds

    2005 - 2006

    I was responsible for a line of internet-focused mobile devices (Internet Handhelds)

1998 - 2000

  • Product Manager

    1998 - 2000

    I was one of two PMs responsible for our largest customer, Nokia. Our team grew from 10 to over 100 people and we went public on the Helsinki Stock Exchange in 2000.

To the Point

1994 - 1998

  • Designer

    1994 - 1998

    CD-ROM, web, and game productions. I went to school during the day and designed, animated, wrote using a scripting language called Lingo and managed our various projects at night. The median age of our team was well under 20. To the Point was acquired by Satama Interactive in 1998.