Manuel Bronstein

Chief Product Officer at Roblox. Member Board of Directors at The New York Times

San Francisco Bay Area

Skills

Product Management
Product Development
Product Marketing
Business Strategy
Team Leadership
User Experience
Game Design
Market Research
Start-ups
Team Building
Strategy
Mobile Devices
Competitive Analysis
Video Games
Digital Media
Mobile Applications
Game Development
Go-to-market Strategy
Business Development
Monetization

Work Experience

2021

  • Chief Product Officer

    2021

  • Member Board Of Directors

    2021

Startups

2011

  • Investor, Advisor, Board

    2011

    Interested in companies solving real and meaningful challenges and delighting users - applied AI/ML - applied deep tech - health and wellness - hardware + software + services - consumer products and platforms Active Portfolio: Groq, Ipsy, Earnin, Airhelp, Mytaverse, Rocket Recruiting, Informed.iq, Sweet Nothings, Dandelion, Empat, Chazki,, The Podcast App, Famosos Past or Exited: Root Insurance (NASDAQ: ROOT), PlaySpan (acquired by Visa), Forma (acquired by Snap), Mojo Sport (acquired by TeamSnap) Pixable (acquired by SingTel), Mira Beauty (acquired by FemTech), Faraday Bicycles (acquired by Pon), Spiro Technologies (acquired by Cordance), Noble (acquired by Grubrr), Rylo (acquired by VSCO), Ekso Bionics (NASDAQ:EKSO) https://angel.co/manuel-bronstein

2018 - 2021

  • Vice President Product Google Assistant

    2018 - 2021

2014 - 2018

  • Vice President Product

    2014 - 2018

2010 - 2014

  • Vice President of Product

    2010 - 2014

    Built and led teams of engineers, product managers, game designers, producers, Ux/Ui and visual artists across platform, mobile and web games. Responsible end to end for design, development, operations and business (P&L) VP/GM: Mobile Game Studio VP: Zynga Network (Platform) GM: FarmVille 2 Sr Director of Product and Design FarmVille Director of Product Poker

2003 - 2010

  • Director Social Interactive Entertainment, Xbox LIVE

    2009 - 2010

    Led business and strategy for new Interactive Entertainment Experiences on Xbox LIVE Products included:Netflix, LastFM, Facebook, Twitter and ESPN

  • Director & Executive Producer 1vs100 - Xbox LIVE Primetime

    2007 - 2009

    Envisioned, pitched, secured funding and built a team to create the first ever programmatic, massively concurrent online game, service and platform on a videogame console. 1 vs 100 was the first interactive game show to feature a live host, real prizes and daily fresh content Responsible end to end for the vision, business, design, product development, show production, go-to-market and operations of this new category for Xbox LIVE Managed a team of producers, program managers, developers, designers, art, QA, and content leads across platform, game production and show production teams Successfully launched 1 vs 100 in US, Canada, UK, FR and DE to strong and positive press and consumer reviews, exceeding key performance metrics The game received many awards and nominations including: - “Best Game Innovation” in 2009 during the “Inside Gaming Awards” - Nominated for "Most Original Game" during the "inside Gaming Awards" - Realitybites' Award For Biggest Reality Innovation Of 2009 - Nominated by G4 X-Play Best of 2009 Awards for "Best Downloadable Game". - Included in the Guinness Book of World Records Gaming Edition for “Most Contestants in a Single Episode of a Game Show"

  • Group Manager Incubation & Product Planning

    2003 - 2007

    Incubation: Led a team of Program Managers, Developers and Product Planners to design, research and prototype forward looking products and services that shaped the future of the Xbox platform Product Planning: Led planning efforts for the accessories, software applications and incubation teams at Xbox during the development of Xbox 360. Most notably, planned the portfolio of more than twelve launch controllers and accessories for Xbox 360

2002 - 2002

  • Product Strategy and Business Development Intern

    2002 - 2002

    Delivered business analysis, strategic planning, financial modeling, market and competitive analysis for several AOL music products including AOL Radio and Winamp

2000 - 2001

  • Director of Product Management

    2000 - 2001

    Led product management to develop the first ever online trading cards game and platform Drove successful online game collections for Disney, Miramax and Warner Brothers

1998 - 2000

  • Assistant Brand Manager

    1998 - 2000

    Managed day-to-day business of multiple detergent brands, including marketing budgets, advertising campaigns, competitive analyses, promotions, and distribution plans. Accountable for market share and distribution goals