Sectors:
Locations:
Min Investment:
Max Investment:
Target Investment:
Total Funding: $72M
Total Funding: $50M
Total Funding: $140M
Total Funding: $67M
Total Funding: $110M
Total Funding: $54M
Total Funding: $27M
Total Funding: $30M
Total Funding: $54M
Total Funding: $5M
Total Funding: $26M
Total Funding: $15M
Total Funding: $16M
Total Funding:
Total Funding: $12M
Total Funding:
Total Funding: $130M
Total Funding: $5.1B
Total Funding:
2022
2022
Leading Lightspeed's gaming & interactive media practice. We support extraordinary founders with deep domain expertise, $29 billion in assets, a global platform, and a culture that puts them first—from first check to IPO, with ~200 exits to date.
2022
Highest-grossing AI-powered game company, building voice-enabled experiences for Amazon Alexa, Fire TVs, Roku TVs, and mobile devices—leveraging voice recognition, LLM content, and speech synthesis.
2024
The leading cross-platform, instant sign-on solution for kids and teens. An all-in-one answer for solving the complex global issues of privacy and online safety, integrated with many of the largest publishers worldwide.
2022
Started in a Stanford dorm, this 150+ team is building Splitgate 2, a flagship FPS title launching in 2025—the original Splitgate scored over 15 million downloads. (Lightspeed investment before joining the firm.)
2023
The leading AI-native game engine, built by world-class AI experts from Google and DeepMind who pioneered generative AI; live integrations with Unity, Unreal, Roblox, Minecraft, and 100+ AAA/AA projects.
2023
4x "Game of the Year" designers (Sky, Journey) crafting a game inspired by their favorite experiences playing MMOs and fantasy ARPGs over the years—particularly moments shared with strangers.
2022
Former Executive Producers of League of Legends and Wild Rift—games that collectively grossed well over $10 billion to date. Now, the duo is on a mission to bring previously impossible player dreams to life.
2022
Industry veterans from Epic Games, Respawn Entertainment, and Infinity Ward lleveraging their experience creating Fortnite, Apex Legends, and Call of Duty. (Lightspeed investment before joining the firm.)
2023
Invited to participate in the 54th Annual Meeting under the theme "Rebuilding Trust" alongside leaders from over 100 governments and CEOs of the world's most impactful companies.
2024
Committed to fostering inclusive, ethical, and sustainable AI, my personal focus within the broader initiative is on generative AI applications in gaming and interactive media.
2024
Accelerating the impact of cutting-edge development to contribute to solving humanity’s greatest challenges, including AI, quantum comptuing, computer vision, and advanced materials & manufacturing.
2021
Building an equitable, interoperable, and safe Metaverse; together with key constituents of the global technology and media ecosystem; and writing about gaming, interactive media, and extended reality (AR/VR).
2023
Working with civic and business leaders, technologists, educators, activists, and journalists from 120 countries to tackle challenges of global public interest. (Nomination by David M. Rubenstein.)
2016
2023
Combing through thousands of online submissions and recommendations from industry sources and Forbes alumni to select the definitive list of young people changing the world of gaming.
2016
Met my wife, some of my best friends, and amazing communities in New York and Los Angeles. Originally made the list for my work at the intersection of Wall Street and Silicon Valley while at Goldman Sachs.
2020 - 2023
2020 - 2023
Scaled the firm to $850 million in assets under management and built the most impactful gaming VC and lead investor of 2020, 2021, and 2022.
2022 - 2022
The leading character engine for AI NPCs, built by world-class AI experts from Google and DeepMind who pioneered generative AI; live integrations with Unity, Unreal, Roblox, Minecraft, and 100+ AAA/AA projects.
2022 - 2022
Game studio by former Epic Games and Blizzard veterans (Fortnite, World of Warcraft, Diablo III, etc.) combining creative elements of UGC games with the open-ended storytelling of tabletop RPGs.
2022 - 2022
Leading meditation platform for extended reality, pioneering immersive technologies that facilitate mental well-being and personal transformation. Available on major VR, AR, and mobile devices.
2021 - 2022
Web3 trailblazers with major contributions to the Ethereum and NFT ecosystem (e.g., ERC-1155 and ERC-1271) and creators of play-to-earn game Skyweaver and smart wallet Sequence.
2021 - 2022
Neurotechnologists who built the first non-invasive brain-computer interface (BCI) "Galea" to measure brain, muscle, eye, skin, and heart data; developed with Varjo and M.I.T. for gaming and beyond.
2021 - 2022
Game studio by the co-founders of Valorant (Riot Games) and experts from Valve, Microsoft, and Bungie; crafting an open-world, sandbox PvPvE experience with an original IP.
2020 - 2022
Software company by former Netflix, Google, YouTube, Pixar, DreamWorks, and Uber executives, building the leading platform for volumetric video capture, processing, and live distribution.
2020 - 2022
Game studio by former C-level executives of League of Legends (Riot Games), Halo & Destiny (Bungie), and Overwatch (Activision Blizzard) on a mission to create deep '10,000-hour games'.
2020 - 2022
Creators of Fortnite, Rocket League (formerly Psyonix), and Unreal Engine—the creative platform for today's most immersive virtual worlds. (Part of the investment team.)
2020 - 2022
Former executives of StarCraft II and Warcraft III assembling a Blizzard all-star team to build the next great PC real-time strategy (RTS) game. (Part of the investment team.)
2014 - 2019
2016 - 2019
Started the firm's global gaming practice (#1 in gaming M&A since) and worked closely with the world’s leading gaming and interactive media companies, including Activision Blizzard, Electronic Arts, and Take-Two.
2014 - 2019
Advised on over $300 billion deal volume across M&A and IPOs (incl. Dell's $67 billion acquisition of EMC and IBM's $34 billion purchase of Red Hat). Covered enterprise IT and deep tech (incl. SpaceX and Palantir).
2014 - 2019
As part of TMT's direct placements, invested in early growth-stage rounds in Palantir (2017; IPO at NYSE:PLTR in 2020) and SpaceX (2017 & 2018).
2016 - 2018
2018 - 2018
Assisted in the preparation and teaching of a gaming and esports module for the inaugural program "Building Sports Businesses" at Harvard Business School.
2016 - 2018
Helped bring together American and German leaders from business, politics, and academia for the largest student-led conference on transatlantic relations in the United States.
2014 - 2015
2014 - 2015
Advanced the cooperation among government agencies, technology corporations, and research universities with a focus on talent exchange between the White House and Silicon Valley.
2014 - 2015
2014 - 2015
As a graduate representative and member of the Globalization Committee, helped guide the policies for operation and control of the university.
2014 - 2014
2014 - 2014
Worked with C-level management of a publicly listed company on a project at the interface of business strategy and technology (MBA internship, received full-time offer).
2006 - 2013
2006 - 2013
Advised IBM's CEO, CFO, and country general managers as part of an internal unit that pioneered data science and artificial intelligence (IBM Watson).