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2013
2013
2003 - 2013
2003 - 2013
Designing and implementing the core user experience, user interactions, key barnding and graphic user interface of the Unity 3D next generation game-development application.
2005 - 2007
2005 - 2007
Director of Serious Games first production, designing the core game play mechanics. Wished to make serious games break out of the edutainment-slum, using a new approach to computer-assisted learning. The game is set in the Israel Palestine conflict and has the last 40 years of struggle as its backdrop.
2002 - 2005
2002 - 2005
Designed and implemented the graphic parts of the Unity next-generation game engine...
2004 - 2004
Did all high-level design decisions, project management & scheduling for OverTheEdge's casual game, GooBall. Maintained a grueling 4-month production cycle, so the game was released (almost) on time, gaining an average review score of 85% in leading MAC magazines