Invests in
Locations:
Min Investment:
$500,000.00Max Investment:
$1,500,000.00Target Investment:
$1,000,000.00
Skills
Lists including David
Work Experience
2017
Director
2017
Investment Research and Management Affective Software Apptentive BetaHatch Edcast GiveInKind GoAlly Gybe Hitch HoneyDue Iteratively Noonum OnDema Paramount Data Management SkillJar/Everpath Swym Sound Commerce SyncFloor Joylux Ad Lightning Healionics KLATU Networks Stabilitas Media Partners Lumen Learning Sharkbite Games Crelate CardTapp VisualVocal Matcherino
Board Member
2021
2007
Member & angel investor
2007
2015 - 2023
City of Mercer Island School Board
2015 - 2023
Served as School Board Vice President & President Re-elected to the City of Mercer Island School Board Position #1 November 2019. Elected to the City of Mercer Island School Board Position #1 November 2015. Served with 3 superintendents, hired 2. We raised a $100M bond and built our schools on time and on budget. We built budget policy that prepared us for crisis. We navigated COVID by using our money to put teachers and students first. And now we have a process to rebuild our budget, our enrollment and renew our aging schools. Technology is a multidisplinary profession that has tenticals into everything we do. I was with the first board to add computer science into our fundamentals and since then, it has expanded far beyond the solitary AP Programming course. As a community member I was on the DEI advisory committee and as a board member, we added in the equity fundamental. It opened doors for all voices inside our schools without requiring the board itself to take activist positions.
2009 - 2016
Co-founder & CEO
2009 - 2016
2010 - 2015
co-President, Board of Directors
2010 - 2015
Volunteer Board Member at the Mercer Island Schools Foundation (MISF). The board raises funds and supports innovative projects that further the education of our children. 2010-Present co-President 2014-Present MI School District College and Career Readiness General Advisory Chair 2014-2015 Co-chair on the $160M Mercer Island School Bond & Levy Campaign Committee. Bond & Levy passed with 75% yes vote Feb 2014.
1990 - 2009
Partner Architect
2007 - 2009
Architect in the Microsoft Mobile Developer organization at the Microsoft India Development Center. I worked across India and USA to relocate and grow the Mobile Platform and Tools team in India. Responsible for technical evolution of Microsoft's mobile developer platform assets including Silverlight Mobile, .NET Compact Framework, and Visual Studio for Devices. I laid the foundation for a rich graphical platform that works across Windows Mobile and Nokia phones. In this role I lead technical negotiations across companies and continents. I also ensured we had the right technical expertise & engineering investments to deliver our products. In June 2009, I relocated back to the USA.
Emerging Market Labs
2007 - 2007
Relocated to Microsoft India Development Center in August 2007. In this capacity I worked on surfacing what Microsoft's online investments should be in India. I focused on deep competitive analysis, local language efforts, low cost smartphones, and mobile / tv investments as strategies to drive internet usage among Indian consumers.
Director
2001 - 2007
Director in Windows Core OS Division for Windows Vista (and XP SP2 & Server 2003). Team was responsible for features such as image based deployment for client & servers, state migration, componentizing Windows to enable small footprint Windows servers & clients as well as engineering, marketing, and deployment efficiencies. Windows 60 million lines of code were modularized into 4500 components and 12+ different SKUs (Ultimate, Home, Business, Enterprise, etc) that allow more reliable & faster deployment, upgrade, and servcing. At this same time we formalized the Minimum Windows core offering, Windows PE, and began LongARM, a port of minwin Windows to ARM.
Director, Windows Core
1999 - 2001
Director on Windows XP Core Technology Division. Responsibilities included ensuring Windows XP would be ready for the $1BB / year retail upgrade program. Additionally ensured top OEMs would be able to deploy and personalize 120MM new PCs per year with Windows XP efficiently.
Group Manager, Windows
1998 - 1999
Responsible for an internal Windows incubation project around application isolation and software componentization. This effort resulted in the Fusion technology to solve Win32 DLL Hell, .Net Framework Assemblies, and the ClickOnce application model.
Group Manager, Internet Explorer
1995 - 1998
Software engineer & lead on Internet Explorer 4.x and 5.x focused on performance, shell integration, Active Desktop & Channels, and "push content" web delivery systems. This work was integrated into Windows 98, Windows ME, and Windows 2000. [Dates approximate]
Software Architect & Lead, Windows 95
1992 - 1995
Performance architect & lead for Windows 95. Ensured Windows 95 and it feature set (32bit api, protected mode kernel & drivers, OLE32, new UI, Plug & Play etc) ran well on 4MB systems and scaled appropriately up to 16MB systems. Ensured the right scenarios were measured, the right tools were created, broader teams understood and lived performance, and targeted appropriate changes in the code base to meet goals. This position required multidisciplinary management and team creation across dev, test, and PM.
Software Development Lead, Windows 3.1
1990 - 1992
Lead software engineering on Windows 3.1 responsible for user interface development, UI performance, and application compatibility. Key work included rationalizing internal versus external APIs, removing heap limitations for window objects, adding parameter validation to increase reliability and prevent corruption of OS state, and developing the application compatibility infrastructure within Windows. This work served to keep Windows the market leader despite heavy competition from IBM OS/2 Warp.
1988 - 1990
Software Development Engineer, Windows 2.x & 3.0
1988 - 1990
Software developer on Windows 2.x and Windows 3.0. Responsible for user interface APIs for shell and applications. Rewrote numerous controls to work with new protected mode memory subsystem, proportional fonts, configurable color palette, and new display & interaction behaviours.