Invests in
Min Investment:
$30,000.00Max Investment:
$1,500,000.00Target Investment:
$250,000.00
Skills
Education
- LU
- Uo
- Ud
Lists including Jyri
Investments
Steady Energy
Total Funding: $2M
Heirloom
Total Funding: $53M
Sway
Total Funding: $20M
Primary Bio
Total Funding:
Sukha
Total Funding: $4M
Jow
Total Funding: $22M
Lovevery
Total Funding: $130M
Superhuman
Total Funding: $110M
Dapper Labs
Total Funding: $630M
Running Tide
Total Funding:
Work Experience
2024
General Partner
2024
Early-stage venture investing in Finland
2018
Advisor
2018
All the things we love–humanity, community, possibility, opportunity–are once again ascendant. Let’s make the future, let’s do great things. Yes? Yes!
2014 - 2017
Seed Investor
2014 - 2017
I sourced, led or otherwise contributed to several investments—Iceye 🦄, Metacore (acq. Supercell), Tinkercad (acq. Autodesk), Gyroscope, Callstats, Yousician.
2012 - 2013
Director of Product Management
2012 - 2013
After Groupon's acquisition of Ditto, I became responsible for Groupon's payment and point-of-sale products, used daily by millions.
2010 - 2012
Founder & CEO
2010 - 2012
Backed by True Ventures & Betaworks, Ditto was a local recommendations app acquired by Groupon.
2007 - 2009
Product Manager
2007 - 2009
I joined Google through the acquisition of Jaiku. Our team developed many apps with top Google engineers, including the Gmail and Calendar native/mobile web apps
2006 - 2007
Co-Founder
2006 - 2007
Jaiku grew into the leading early mobile social app on Nokia’s platform. Jaiku was acquired by Google and the code base merged into Google App Engine.
2005 - 2006
Senior Product Manager, Internet Handhelds
2005 - 2006
I was responsible for a line of internet-focused mobile devices (Internet Handhelds)
1998 - 2000
Product Manager
1998 - 2000
I was one of two PMs responsible for our largest customer, Nokia. Our team grew from 10 to over 100 people and we went public on the Helsinki Stock Exchange in 2000.
1994 - 1998
Designer
1994 - 1998
CD-ROM, web, and game productions. I went to school during the day and designed, animated, wrote using a scripting language called Lingo and managed our various projects at night. The median age of our team was well under 20. To the Point was acquired by Satama Interactive in 1998.