KR

Kyle Russell

Chief of Staff at BigscreenVR

Greater Boston

Invests in

Stages:

  • Min Investment:

    $10,000.00
  • Max Investment:

    $50,000.00
  • Target Investment:

    $25,000.00

Work Experience

  • Chief of Staff

    2024

    Building next-generation VR hardware and software. Driving operations, finance, and marketing as we scale Bigscreen Beyond, the world's smallest VR headset. Launched in 2023, Beyond is 4-6X lighter, 2X higher resolution, and supports the most popular SteamVR games including Beat Saber, Microsoft Flight Simulator, and VRChat. We're also the developers of Bigscreen, a VR app that lets you watch movies, play games, and hangout with friends in a virtual living room. Bigscreen has millions of users and is available on the Meta Quest and Valve Index headsets. Bigscreen is funded by leading Silicon Valley investors True Ventures and Andreessen Horowitz.

2019 - 2024

  • Founder/CEO

    2019 - 2024

    - Assembled a team from backgrounds in tech and games at places like Google Material Design and ArenaNet to build an iOS app letting users create, play, and remix games from their phone. - Launched to the App Store after hitting 10,000 user TestFlight cap with zero spend on customer acquisition by creating videos to highlight user-made games on TikTok.

2017 - 2019

  • Platform Partnerships

    2018 - 2019

    - Worked with companies in the insurance, power transmission, and law enforcement industries to conceive, demonstrate, and ultimately deploy commercial solutions built around Skydio's fully autonomous drones. - Spearheaded the successful pursuit of the Short-Range Reconnaissance program of record to deploy Skydio's drones with the US Army for Intelligence, Surveillance, and Reconnaissance and led the pursuit and fulfilment of our SBIR contracts with the US Air Force. - Worked with engineers at Skydio to build necessary APIs and tooling for third-party developers to successfully prototype and ship applications built to operate Skydio drones for high-value workflow automation.

  • Product Marketing Manager

    2017 - 2019

    Launched Skydio R1, the world's first self-flying camera.

2015 - 2017

  • Deal Partner

    2015 - 2017

    Worked with Chris Dixon (early investor in Oculus, Coinbase) to invest in startups building "emerging computing platforms" in virtual/augmented reality, drones, robotics, and machine learning.

2014 - 2015

  • Writer

    2014 - 2015

    Interviewed startup founders, venture capitalists, and technical subject matter experts to write news and analysis about virtual reality, app development, backend infrastructure, drones, and other emerging technologies.

2013 - 2014

  • Technology Reporter

    2013 - 2014

    - Primarily covered Apple and enterprise software for the technology section. - Contributed features to the entertainment, politics, and advertising sections.

  • Founder, Editor

    2009 - 2013

    Managed a team of five other writers, blogging about technology, politics, media, and more. Responsible for keeping everyone on schedule and writing about topics our audience found appealing.

  • Technology Director

    2013 - 2013

    Created a new website for “California Modernization and Economic Development Act” campaign on NationBuilder’s CMS after prototyping on Wordpress. Managed social media presences and mailing lists for subscribers and volunteers for the CMED Act campaign.

2012 - 2012

  • IT Intern

    2012 - 2012

    Designed user experience for Caruso’s Grove iOS app. Worked in a team with fellow interns to predict shopping trends over the next 5-10 years and suggest new tenants for Caruso properties in the Los Angeles and Las Vegas areas.

2011 - 2012

  • Video Games Journalist

    2011 - 2012

    Created daily posts featuring the latest trailers and news sourced from searching around the web, Twitter, and emails from PR representatives for game publishers. Coordinated with other writers and our editors to ensure posting took place continuously each day. Wrote game reviews and previews based on early copies sent by publishers. Wrote feature stories based on game industry events in San Francisco.