VL

Vanessa Larco

Partner @ NEA | Empowering Founders & Teams | Series A/B Investor in Transformative Tech

San Francisco Bay Area

Education

Work Experience

  • Partner

    2016

    Lead Series A and Series B investments in B2B and B2C companies. Companies I work with: - EvidentID (board) - Mejuri (board) - Cleo (board) - Rocket.Chat (board) - Assembled (board) - Kindred (board) - Evernow (board) - Rewind.ai (investor) - Robinhood (board observer) - Safebase (board observer) - Instabase (board observer) - Granica AI (board observer) - Forethought.ai (board observer) - Orby.ai (board observer) - Greenlight Financial (Seed) - Lily AI (Seed)

2014 - 2016

  • Director of Product Management - Mobile & Web

    2014 - 2016

    Lead a team of five Product Managers who support 40+ engineers on Box’s flagship web and mobile products. Lead the rebuild, redesign and launch of our web and mobile applications (All New Box: https://blog.box.com/blog/all-new-box) in Sept 2016. Established company-wide metrics for measuring the success of all products. Introduced wide scale A/B testing across our entire user base by creating new go to market processes and building new internal tools that reduced complexity around testing. Developed the Box mobile security solution that attracted new key partners and large customers. Launched the new Box Mobile SDKs, which drove a 22% increase in registered developers and announced the new products in the BoxDev keynote 2015. Founded, developed and oversaw the Associate Product Manager program including designing the curriculum and interview processes to create a new pipeline and development track for junior talent. Titles Held at Box: Senior PM (2/14-2/15), Group PM (2/15-9/15), Director of PM (9/15 to Present)

2013 - 2014

  • Product Strategy

    2013 - 2014

    Worked on the Voice product and the Customer Support experience.

2012 - 2013

  • Co-Founder - Product

    2012 - 2013

    Designed and launched several iOS games for children reaching top positions in the Educational Kids Game chart. Designed and conducted all user testing, managed project timelines, budgets, and quality testing. Recruited all employees including engineers, artists and animators. Managed all social media and customer outreach.

Playdom

2011 - 2012

  • Senior Product Lead

    2011 - 2012

    Drove tens of millions of dollars in revenue within 18 months by designing and launching two Facebook games. Recruited and managed cross-functional teams of engineers, artists and designers with 0% turnover rate. Helped build and run one of the most profitable studios at Disney Social Games with A/B testing as the core for all feature releases. Provided guidance for other studios on optimizing revenue and building products on shorter development cycles. Created product roadmap strategies, product development process and employee development programs that were rolled out companywide.

2008 - 2011

  • Program Manager, XBOX Kinect

    2010 - 2011

    Led the design, the development and shipped the end to end speech experience for the Kinect platform. Managed key partner relationships resulting in a consistent speech design across all of the Kinect Microsoft applications. Designed a light weight grammar tuning process which enabled partners to implement speech recognition at a fraction of the cost.

  • Program Manager, Surface Computing

    2008 - 2010

    Designed and developed multi-touch controls Managed the product's IP portfolio Evangelized the multi-touch platform at developer conferences