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Wayne Chang

Serial Hacker & Entrepreneur // Angel Investor

New York, New York

Skills

Angel Investing
Venture Capital
Venture Philanthropy
Family Offices
Limited Partnerships
Patent Litigation
Named Entity Recognition (NER)
Semantic Analysis
Python (Programming Language)
Evolutionary Algorithms
Machine Learning Algorithms
Graph Theory
Compression Algorithms
Performance Tuning
Large-scale Data Analysis
Cybersecurity
Fundraising
Artificial Intelligence (AI)
Strategy
Branding & Identity

Education

Work Experience

  • Chief AI Hacker (& Founder)

    2024

    https://soi.ai - Ignite the Sparks of Intelligence. built patent-pending, proprietary AMP/HERO semantic analysis and reasoning engine (with proprietary semantic data format “HERO”) that solves the hardest problems in AI, making the impossible possible. Problems solved: - Multi-hop, compound system reasoning - 100% accuracy, zero hallucinations - Compound system data portability - Optimal nodes & vertices knowledge graph traversal - Sub-second, multi-thousand data point synthesization - Multi-domain, multi-topic, multi-subject simultaneous analysis - Extreme low cost compute without performance tradeoffs - Lossless RAG retrieval and synthesis - Up-to-the-second, real-time knowledge base - and many, many more.. Built. Deployed. In production. (Powering patented.ai to solve high-stakes litigation. Serving top 20 law firms and Fortune 500 companies.) When used, soi.ai enables a new level of intelligence previously thought impossible. Benchmarks releasing soon.

  • Founder

    2023

    https://patented.ai - unique high-value IP products for companies, funds, and litigators.

  • Hacker & Investor

    2010

    https://chang.com

2018 - 2024

  • Co-Founder & Board member

    2022 - 2024

  • Co-Founder & Co-CEO

    2018 - 2022

    https://digits.com

2013 - 2017

  • Director of Product Strategy, Consumer

    2015 - 2017

    During my last year, I worked on the main consumer Twitter products, helping introduce new features still in use today. After several years on the developer products front, our mobile platform could not be healthier. Crashlytics; the company I co-founded is now part of Twitter. In terms of usage and distribution, it is now #1 in mobile performance. Answers, our analytics solution was just recently ranked #1 most widely used for mobile analytics. Also, our mobile platform Fabric is healthy and growing. I'm proud that we are virtually on all active Android and iOS devices impacting over a billion people daily. In 2017, Google acquired Fabric, including the flagship Crashlytics.

  • Director of Product Marketing

    2014 - 2015

    Lead the product marketing and growth efforts for our Developer platform. This included the positioning and build out of our sites (fabric.io, answers.io, crashlytics.com, digits.com), all product and feature announcements, and leading our growth strategies within the products themselves.

  • Global Head of Developer Experience

    2014 - 2014

    I oversaw all of product -- including design and user experience -- as it relates to Developers and our non-consumer Products. This includes digital experiences via our websites (dev.twitter.com, fabric.io, crashlytics.com, twitterflight.com), product experience across our services and tools (Fabric, Crashlytics, MoPub, Gnip, etc), as well as physical experiences for our live events (Twitter's Flight conference, Apple's WWDC conference, Google's I/O conference, etc).

  • General Manager, Crashlytics

    2013 - 2014

    After the acquisition of Crashlytics by Twitter, I oversaw the product and launch of two additional product lines, Beta by Crashlytics and Answers by Crashlytics.

2011 - 2017

  • Co-Founder & Chairman

    2011 - 2017

    ACQUIRED: In 2012, Twitter acquired Crashlytics for 9 figures - its largest acquisition to date. ACQUIRED: In 2017, Google acquired Crashlytics from Twitter. From day zero and through the day of acquisition, and beyond, I focused on the core product, ux design, user growth, and product marketing.

2015 - 2017

  • Associate Producer

    2015 - 2017

    Acquired by Netflix. 100% Rotten Tomatoes Emmy Award Winner 2018, Audience Choice Award, Sundance 2017 Shortlisted for the 2018 Academy Award for Best Documentary Coral reefs around the world are vanishing at an unprecedented rate. A team of divers, photographers, and scientists made it their mission to discover why and to bring stunning imagery of this undersea drama to the big screen. Chasing Coral is a landmark documentary that follows the team's progress and setbacks, and reveals, for the first time, what is really happening to the world's precious reef ecosystems.

1996 - 2002

  • Hacker (Personal projects)

    1996 - 2002

    LanCraft - Utility downloaded hundreds of thousands of times that lets Warcraft 3 players online using the LAN feature and bypassing Battle.NET. Written in 2002. Instant Profiler - First AIM dynamic profile service. Written in 2001. Q30wnerz - Proof of concept software that showed severe vulnerabilities in Quake 3. Affected all games based on the engine. Worked with Id Software to patch it. Written in 2001. http://wayne.to/eVh2m6 NapsterHelp Protocol - Written in March of 2001, during the aftermath of filename filtering. http://wayne.to/eldKa6 Gibbed.net - Online gaming news network. Also created a special plug-in for Rocket Arena 3 featuring team radar, team variable system, and timers. Year 2000. Tribes 2 - Linux testing team for this ahead-of-its-time and still extremely fun game. Has since been released for free. If you look closely in the credits, you'll find my name and call sign: Wayne "ttol" Chang. 2000. http://wayne.to/hMh6iP Q.U.B.E. - Quake Universal BSP Editor was the first map editor for the Quake 3 engine. Written in 1999. IRC Operator - irc.colorado.edu, was the oldest server on the largest IRC network, EFNet. IRC was the breeding ground for all the old school hackers "back in the day". 1996-2001. Nestea2 - Proof of concept software that demonstrated a severe vulnerability in Windows, Linux, BSD, Palm devices, Cisco routers, Printers, etc. Written in 1998. http://wayne.to/elC3AJ Reality Check Network - Worked with the team in the popular electronic magazine. 1996-1997. TetriNET - Helped launch and build this great community in 1997. Helped with TetriNET 2, a centralized version, subsequently.

1999 - 2000

  • Head of Community

    1999 - 2000

    At the time, created the largest online persistent community (Napster was ephemeral — once you logged off, you had no identity. Spearheaded the effort to change that, which resulted in the largest online community at the time.)

Scene Review News Network

1998 - 2000

  • Founder & CEO

    1998 - 2000

    ACQUIRED. Ranked 367 in the world by Alexa (gap.com 404, craigslist.org 414, walmart 538, nike.com 754, fedex.com 886).